Free download 三國降魔錄:地圖探索RPG游戲 APK for Android
time:2024-05-05 08:41
  • 三國降魔錄:地圖探索RPG游戲
  • 三國降魔錄:地圖探索RPG游戲
  • 三國降魔錄:地圖探索RPG游戲
  • 三國降魔錄:地圖探索RPG游戲
  • 三國降魔錄:地圖探索RPG游戲
Description of 三國降魔錄:地圖探索RPG游戲

"Three Kingdoms Conquering Demons" is a 2D vertical strategy RPG mobile game.
This is how role-playing games (RPGs) were born in the last century. Due to the high game performance of RPGs, after decades of popularity, RPGs gradually changed in the environment of web games and mobile games. As a result, many people have never experienced the "toxic" gameplay of RPG games. Now we restore the RPG design core to its original appearance, and then optimize the cumbersome operations of that era into more convenient operations suitable for modern mobile games , this is the most basic appearance that the current RPG should have.
Now that any game can call itself RPG, a large number of RPGs with extremely poor playability are flooding the game market. In order to distinguish them, we had to invent a new word "classical RPG" to summarize the type of this product.

Story background and gameplay
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, took his wife and mother to start his journey to find his father.
In the process of adventure, you need to lead the whole army to strategize, make good use of buildings, collect props, use strategies, skills, and formations, and
exert your own combat power several times to defeat the enemy with many people, so as to conquer more powerful partners and create With more powerful equipment, conquer more mysterious cities.
In the land of Thirteen States where demons are rampant, he will slowly find his true life goal in the adventure.

Game Features and Innovations
=================================================================================================================================================================================================================================================================================== ? The gameplay of the ancient Japanese RPG of the last century has been fully optimized and improved to make it more suitable for touch-screen mobile phones. * Self-created battle system:




The original combat system is different from all other games on the market. The real-time combat with manual/automatic difference switching, combined with the three-in-one on-hook combat system, takes into account strategy, convenience and game stickiness.

*Freely explore the map:
a super high degree of freedom ensures that players can walk freely at any time,
do what they want without restriction, and gain new experiences and surprises in the map exploration step by step.
Appropriate strategy can win more combat experience with less, so that the normal siege combat experience has a great sense of accomplishment.
Each map has a city waiting for players to occupy. After occupying the city, all the buildings in the city will be unlocked to serve the players.

* Consumption mode:
Players master the supply system independently, and the HP and mana will no longer be automatically restored after the battle, so you may have to make sufficient preparations before leaving the city to venture out.
As for how long you want to go out, how long you can go out, how much loot you bring back, or choose to hang up and send back to the city, this is entirely up to the player.

*Collecting and development:
The game Dragon Hatch design focuses on game accumulation such as generals collection and props collection, and a greater sense of accomplishment can be obtained from game accumulation.
Each general has different skills, each formation has different effects, and each boss drops different equipment.
Everyone can develop their own gameplay.

*Open system:
Most of the game development system and functional buildings are distributed in the exploration map, making the main interface very simple.
Each building function is unique. If you do not discover this building, you will lose a chance to become stronger. The open system makes exploration more meaningful.

*Hidden elements:
a lot of hidden content, which requires players to explore and discover during the game, players can communicate or exchange their discoveries,
The approximate location of each rare weapon needs to be memorized. The appearance location and drop rate of each BOSS are regular. From the adventure, you can get many unexpected surprises and achievements that increase the attributes of the army.
Why design hidden elements? Imagine if a game, what is in it, what you will encounter, and you know everything, then when you play this game, you will really doze off and your phone will hit your face.

*Indie game-style art:
On the premise of ensuring rich game content, the game is small and will not take up too much storage space; it runs smoothly and can be played on mobile phones with low configuration.

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